Build a trivia game round by round on the Create page, then run it now or save it for later.
You build a trivia game on the Create page at /host/create. Pick Game and the Game Designer opens right there: name the game, choose how it looks, lay out the rounds on a timeline, and fill each round with questions. One game can mix formats, so you can open with a Standard round, drop in Lightning, run Bingo, and finish on a Wager round.
When the game is ready you have three choices. Create and start now opens the live console so you can seat teams. Create for later saves it to your events. Save as template keeps the setup in your library so you can run it again on any night.
The old New Game and New Template pages now send you to the Create page. The full three-step designer only opens when you edit a saved template.
Press Create at the top of the menu. Choose Build it myself, then the Game card (marked Most nights start here). The Start from chips above the form set up round one as a Trivia round, a Brainpardy board, Bingo, a Lightning round, or a Bluff round. You can change any of it later.
Have a saved template? Open Start from a saved template and pick it. The game then points at that template, so later edits to the template still apply. Press Build from scratch instead to go back.
Type a Game Name. Players and the TV see it. The description is optional and only you see it.
Open Advanced: theme, host mode, Auto Assist for the rest. How it looks on phones and the TV sets the Palette (the colors) and an optional Skin, with a preview of both together. You can change the look again from the lobby or the live console.
Host mode is Human Host or Auto Assist. Either way you run the room. Auto Assist adds three helpers: it suggests grades for typed answers, reads questions aloud on the TV, and gives pacing hints. You can flip any grade, and team points wait until you confirm scores. Brainflood does not run a game for you.
In a hurry? Open Quick Start a Night above the name. One click fills in the whole game: Pub Trivia Night, Karaoke + Trivia, Tournament Bracket, Quick Practice, or Paper Pub Trivia. From your library lists the templates you use most.
Your rounds show on Your Game Timeline. Drag the handle to reorder them, click a card to preview it, and use Edit or Delete to change one. A check on a card means its questions are ready.
Round types come in four groups. Standard Rounds: Standard, Multiple Choice, True / False, and Short Answer. Media Rounds: Name That Tune, Picture, Audio, and YouTube. Special Formats: Wagering, Lightning, and Poll / Survey. Minigames: Bingo, Brainpardy Grid, and Bluff.
You can move between rounds without pressing Save Round. Your changes stay with the round when you open another one, add a round, or press Done.
When the rounds are ready, press Done, go to Create. It takes you to the Create buttons.
Each round has up to four tabs: Basics, a Setup tab named for the round type (for example Bingo Setup), Questions, and Live Preview. A tab only shows when it applies. Plain trivia rounds have no Setup tab. Poll / Survey, Name That Tune, Bluff, and Standard Bingo have no Questions tab, because their content lives in the Setup tab. Trivia Bingo does have one. Brainpardy picks its clues inside Brainpardy Grid Setup.
The Next button walks you through the tabs in order. Once the round has what it needs, Save Round also shows early so you can skip ahead.
Bingo with your own items needs at least 25 items to fill a card. Brainpardy needs 3 to 5 columns.
Poll / Survey needs at least one question with two or more options before it can save. Name That Tune needs at least one finished song.
Until every round has what it needs, the Create buttons stay off and a box under the rounds says which round to fix.
The Questions tab offers four sources. Auto-fill from question bank picks questions that match your category and difficulty filters. Fill from a question pack draws a round from a pack in The Cellar. Hand-pick specific questions lets you browse and choose each one. Auto-Generate new questions writes new ones from a topic and uses Brain Credits.
A pack draw never gives two questions with the same answer, and it skips questions you ran in your last ten games when it can. Press Draw a different set for a new draw, or Redraw on one card to swap just that question. Hand-pick has a Rotate button on each card and Rotate Bad Ones for everything you selected.
Name That Tune carries its own songs, so it has a Name That Tune Setup tab and no Questions tab. Build a setlist there: one card per song, each with the title, the artist, and a clip.
A clip is a YouTube link or a direct audio file link. Any form of YouTube link works, including a share link or a bare video id. Set where the clip starts and how long it runs. Starting past the intro makes a song harder to name.
Players write the artist and the title separately, and each half scores on its own. Set the points per correct part at the top of the tab. A fully correct answer is worth double that.
On the TV only the sound plays. The video stays hidden so nobody can read the answer off the screen.
A setlist holds up to 20 songs. A song counts as ready once it has a title, an artist, and a clip.
Use the artist name people are most likely to say out loud.
The buttons under the designer finish the job. Create and start now creates the game and opens the live console, where you seat teams. Create for later saves it to your events and opens the event page. It is set for the next whole hour today, so change the date and time there.
Save as template keeps this setup in your template library without creating a game. It only shows for a game you built here, not one that already uses a saved template. Your plan sets how many templates you can keep.
+ Add another activity puts this game in a run of show and takes you back to the picker. Add karaoke, a slideshow, or anything else, and the Create page makes it one night.
Open Templates in the Library menu and press Edit on a template. The full designer opens on its Review & Save step. The left rail lists the three steps, your rounds, and any Issues that block saving, like a round with no questions or a Bingo round short of items. The progress bar reads Ready to launch when nothing is blocking.
Save as Template saves your changes and returns to your templates. Save & Start Game Now saves and opens the lobby of a new game. Changing the game name renames the template.
A template saved with the old full Auto Host mode now starts as a Human Host game. Pick Auto Assist in Advanced if you want the helpers.
Using a pack from The Cellar opens the Create page with round one drawn from that pack, at the round's size. A Full Night pack (Run this night) sets up one round for each of its rounds instead.
Running the night on paper? After you create the game, open its Print Pack for the answer sheets, bingo cards, and join poster.