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Event system

Event Cockpit

Your run of show for the night: launch each activity, keep the room moving, and close out clean.

What the Event Cockpit is

The Event Cockpit is the live controller for an event night. An event can string together several activities: a trivia game, karaoke, a tournament, a slideshow, a ticker, a poll, or a sports pick'em set. The cockpit runs them one at a time, in the order you laid out, from a single screen.

You reach it from the event on your calendar. Open the instance you are running and the cockpit shows the run of show top to bottom, marks where you are, and gives you the controls to launch, skip, extend, and end each piece of the night.

Start the run

Starting the run marks the event in progress and stamps the start time. You do not have to start it by hand first: launching your first activity starts the run for you. Either way, once the run is live the cockpit tracks which activity is current so you always know where the night stands.

  1. Open the event instance you are running from your calendar.
  2. Review the run of show: each activity in the order it will play.
  3. Launch the first activity when the room is ready, which also starts the run.

Launch an activity

Launching an activity is the main move of the night. It spins up whatever that activity needs (a game session, a karaoke queue, a tournament bracket, a slideshow, a ticker, or a poll), pushes it to the venue display, and marks it as the current activity in the cockpit.

Each activity has a quick pre-flight check that runs before you launch. It is advisory: it points out anything worth a second look for that activity type, but it never blocks the launch. When you are ready, launch and run it from the activity's own controls.

Launch activities in the moment, not all at once. The cockpit is built to run one activity at a time so the projector always shows the right thing.

Skip, extend, and end an activity

Rooms rarely run to the minute, so the cockpit gives you three adjustments. Skip marks an activity as passed over and clears it as current so you can move on. Extend logs extra time on an activity when the crowd is hot and you want to let it breathe. End closes the current activity, records it complete, and stops its module on the venue display so the screen is ready for what comes next.

  1. Use Skip to pass over an activity you decide not to run tonight.
  2. Use Extend to add time to an activity that is landing well.
  3. Use End to close out the current activity and clear the display for the next one.

End the night

When the last activity is done, end the run. That marks the whole event completed, stamps the finish, and stops the venue display so the screen goes back to its resting state. The event moves to completed on your calendar, and any scores and results from the night are saved with it.

Related guides

The pre-flight check is a heads-up, not a gate. If it flags something, you can still launch. It exists to catch the small stuff before the room is watching.

Extend is a running tally for your own pacing. It does not force an activity to stop or restart, so use it freely to note that you gave a segment more room.

Skipping an activity leaves the rest of the run of show intact. The night keeps its order, you just move past the piece you skipped.