Save a game you like as a template and start the next one in a click.
A template is a saved game setup: its name, rounds, questions, look, and host mode. Build your Tuesday format once, save it, and start a fresh copy each week without rebuilding it.
Your templates live on the My Templates page. Open Templates in the Library section of the menu, or go to /host/templates. Templates are private to you.
Templates are made on the Create page. Build a game there, then press Save as template. It saves the setup to your library and does not create a game, so you can keep building or leave. The template takes the game's name.
The + New Template button on My Templates opens the same Create page.
Save as template only shows for a game you built on the page. If you started from a saved template, that template is already in your library.
There are two ways. On My Templates, press Use: a new game is created from the template and its lobby opens, ready to seat teams. On the Create page, open Start from a saved template in the game panel and pick one. That adds it to an event instead, so you can run it now with Create and start now or later with Create for later.
A game made from a template counts like any other game. It uses one of your monthly games, and you can only have one game running at a time. If a game is already running, My Templates says so and links to it, so you can finish it first. If you are out of games for the month, it shows your upgrade options.
Each use is counted. A template card shows how many times you used it and when you last did.
When you build a game, open Quick Start a Night above the game name. Its From your library row shows up to four of the templates you use most, most-used first. One click loads that setup into the designer for you to tweak.
Templates you have never used are left out of that row. Every template you own is still listed under Start from a saved template on the Create page.
Each card on My Templates shows the round count, host mode, question count, palette name, and any special round types. Four buttons sit under it: Use, Edit, Duplicate, and Delete.
Edit opens the full designer on its Review & Save step. Change the game name there to rename the template. Duplicate makes a copy with (Copy) added to the name, which is handy before a big change. Delete asks you to confirm first.
Templates are private. There is no public template sharing.
Your plan sets how many templates you can keep, and a duplicate counts as one. If you hit the cap, delete a template you no longer run or upgrade.
A template saved with the old full Auto Host mode starts as a Human Host game. Edit it and pick Auto Assist if you want the helpers.