A clip plays. Name the artist, name the song. Each half scores on its own.
The host builds a setlist. One at a time, a short clip of each song plays on the main screen while teams write in who performs it and what it is called.
The two halves are marked separately. Knowing the song but blanking on the band still scores, which keeps the round alive for everyone instead of turning into an all-or-nothing guess.
Only the sound plays. The video stays hidden, so nobody can read the answer off the screen.
A clip starts and the clock runs. Two boxes appear on your phone, one for the artist and one for the song title.
Fill in whichever you know. You can submit with only one of them filled, and a half-right answer still earns points.
Spelling is graded loosely, so close counts. Leading words like 'the' are ignored, and small typos still match.
When the clock stops, the answer comes up as the artist and the title together, and the scores follow.
The host picks a track from YouTube and trims the clip.
The most common setup. The host pastes a link and chooses where the clip starts and how long it runs. Only the audio reaches the room.
The host plays a direct audio file instead.
For hosts running their own library. The round plays exactly the same way, the clip just comes from an audio file rather than a stream.
| Option | What it controls |
|---|---|
| Points per correct part Default: 1 |
What each half is worth, the title and the artist counting separately.
Raising it makes the music round weigh more against the rest of the game. A fully correct answer is always worth double this.
|
| Clip length Default: 15 (range 3 to 60) |
How long each clip plays before the answer window closes.
Shorter clips are harder. This is the round default; any single song can override it with its own length.
|
| Start at Default: 0 (range None to None) |
Seconds into the track where the clip begins.
Starting past the intro, or on an instrumental break, makes a familiar song much harder to place. Set per song.
|
| On-screen hint Default: |
Optional text shown with the clip, like a decade or a genre.
Use it to nudge a hard song without giving it away. Leave it blank and players get the clip alone.
|
A Name That Tune round scores into the game like any other round, so it feeds Glory the same way. See the Glory Points guide for how that works.
Write something in both boxes. There is no penalty for a wrong guess, and a half-remembered band name might still match.
Split the work across the table. One person chasing the artist while another chases the title beats everyone shouting the same guess.
Do not burn the whole clip arguing. Get an answer in early, then refine it while the clock runs.
The title and the artist are marked independently, so one correct half always scores, whichever half it is.
Your team banks a half if anyone on the team gets it. Teammates pool knowledge rather than competing with each other.
Answers are matched loosely against the real title and artist. Case, punctuation, leading articles, and small typos do not cost you.
Some songs are credited to more than one artist. Hosts are asked to set the credit players are most likely to name, and can always correct a mark by hand.
A setlist holds up to 20 songs.
Clips run between 3 and 60 seconds, defaulting to 15.
Paper works too. Teams write the artist and title on the sheet and the host enters them.
Hosts build the setlist in the Game Designer's Music Setup tab. Every song needs a title, an artist, and a clip.