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Paper nights

Answers on paper, phones optional. Brainflood does the check-in, the math, and the scoreboard.

What a paper night is

A paper night is a game where teams write their answers on sheets and you mark them. You still read the questions, run the room, and make every call. Brainflood takes the busywork: team names, adding up scores, the standings on the TV, and tiebreaks.

Set a round's answer mode to Paper in the Game Designer. Hybrid works too: phones and paper in the same round. Everything on this page is free on every plan.

Before the night

Print the venue pack from the game's Print Pack page. For a game with a paper or hybrid round, the ZIP holds answer sheets, the host answer key, picture handouts for any round with pictures, and a team check-in poster.

  1. Build the game and set its rounds to Paper or Hybrid.
  2. Launch the game so it has a join code.
  3. Open its Print Pack and download the ZIP.
  4. Put the check-in poster on the wall and a table tent on each table.

Team check-in

Typing twenty team names into a laptop is nobody's favorite job. With check-in, one person per table scans the QR code and types the team name, and the team appears in your lobby and live console straight away. Nobody needs an account, and the page never asks for an answer: answers still go on paper.

The QR opens the check-in page for your game. It is on the printed poster, and you can put it on the TV with the Team check-in button in the lobby or in the Display panel of the live console.

A table that played with you in the last 10 weeks sees its old name under Returning team?, so regulars tap instead of type. Teams that come back week after week see a streak, like 4 weeks in a row. Two phones at the same table typing the same name make one team, not two.

Show check-in on the TV while people find their seats, then switch to the join code or your slideshow.

Score a round

In a paper round, the live console shows Enter paper scores under the question. Choose how to score the round. Round totals is the quick way: type each team's score for the round. By question is a grid with a row per team and a column per question.

In the grid, tap a box when a team got that question right. Arrow keys move around and Space marks a box, so you can work through a stack of sheets without the mouse. Each team row has All right and Clear. Totals add up on their own, and the bottom row shows the % right for each question. Press Save round when you are done. You can fix a mark and save again; the round's scores are replaced, never counted twice.

  1. Collect the sheets and find Enter paper scores in the live console.
  2. Pick By question.
  3. Tick each right answer, team by team.
  4. Press Save round.

House rules

Open Points and list questions under the grid to set how the round scores.

Every question is worth sets one value for the whole round, and Set all applies it. Use it for rounds that get harder and pay more as the night goes on. You can still change a single question's points next to it.

Tick List on a question with several parts, like name the five Great Lakes. Its column then takes a number, how many items the team got, and the team earns the question's points for each one. For all or nothing, type 0 for a team that missed any.

Joker 2x on a team's row doubles that team's score for the round. Each team gets one joker per game; once it is played, the button is greyed out in every other round.

Get rates: how hard was that question?

After you save a round, a line under the grid sums it up: how many questions the teams got right overall, and the hardest and easiest question. Use it to tune the next round on the spot.

It also builds your own history. Library cards and the round picker show Your teams with the share of your teams that got the question, how many times you asked it, and when and where you last did. Phone rounds count too: a team is right when anyone on it is.

Tiebreaks and closest number

Closest number (tiebreaks) sits under Manage teams and players in the live console. Use it for a tiebreak or an estimation round. Type the real answer and each team's guess, and the panel ranks them by how far off they are. Tick Without going over to knock out any guess above the answer. Teams the same distance away share a place.

Then award points. Closest gets gives the points to the winner. Ladder from gives the winner that many points and one fewer for each place after. Show on TV puts the closest team and the real answer on the big screen. If the teams answered a number question on their phones, Fill from phone answers types the guesses in for you.

Standings on the TV

Update the TV after saving sits next to the save button. Leave it on and the big screen shows the new standings the moment you save a round. Your choice is remembered on that device.

In the Display panel of the live console, Hide points on the TV (ranks only) shows the order with no scores. It saves arguments about marking. Phones are not changed.

Reveal, in the same panel, shows the standings from last place up to the leader, one row at a time. Save it for the end of the night.

Prizes and penalties

Every room has a team that bends the rules: phones out, too many players, a ringer. Open the team in Manage teams and players and untick Playing for prizes. The team keeps its score and stays on the scoreboard, but certificates and the results poster podium skip it, and it earns no Glory Points. The other teams are ranked as if it had not played. Only you see the no prizes badge: the TV and the phones never show it.

Some hosts prefer a quieter penalty. Next to the prize box, type a number and press to every other team. Every other team gets those points, and the team you picked falls behind without anyone seeing points taken away.

Related guides

Check-in works until the game ends. A game that has finished no longer takes check-ins.

Prize and penalty choices are yours alone. Nothing about them reaches the room.

Name That Tune on paper gets answer sheets with an Artist box and a Title box for every clip. Round totals is the easy way to score it, since each half scores on its own.