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Leagues

A recurring season where teams pile up points across many game nights and climb one standings table.

What a league is

A league turns a run of separate game nights into one season. Teams keep a standings row that carries forward week to week, so instead of a fresh scoreboard every night there is one table that everyone is trying to climb.

A league is not a bracket. A tournament is one event decided over a few matches; a league is the whole season those events live inside. You keep running your normal trivia nights, and each night you attach to the league adds its result to the table.

Every league has a public standings page at a short link, so regulars can check where their team sits between visits and new teams can see exactly what they are walking into.

How a league runs

First you create the season: give it a name, an optional season label like a quarter or a year, and a scoring mode. Then you add the teams. The host can type teams in directly, and if the league is public a team can enter itself from the standings page by registering a saved team it owns or belongs to.

Then you play your nights as usual and attach the ones that count to the league. When one of those game nights finishes, its result rolls into the table on its own. There is no separate scoring step and no spreadsheet: the standings update the moment the game ends.

Points accrue by matching each game team back to a league team. A team that played on its saved team is matched exactly; a team typed in by name is matched by that name. Ranked by their final score for the night, each team earns season points (placement) or adds its score to a running total (cumulative).

The table sorts by points, then by nights won, then by total score, then by best finish. When the season is done you complete the league, which locks the table and crowns the team on top as champion.

Players follow their own seasons from the Leagues page under Community. It shows every league their team is in, along with their current place, points, nights played, wins, and best finish. Public seasons are listed there to browse, and there is a code box for private ones, so a team can enter itself in a single tap.

Variants

Placement points

Each night a team earns points based on where it finished, not how many points it scored.

This is the default and the classic pub-league feel. Every game night, teams are ranked by their final score, and each rank earns a fixed number of season points from a payout table (by default 10, 8, 6, 5, 4, 3, 2, 1 for the top finishers). First place earns the most, and the drop between places is gentle so a rough night still counts for something.

A team that finishes past the end of the payout table still earns the participation points value for showing up. That keeps casual teams in the hunt and rewards turning up every week, which is the whole point of a season.

Placement scoring keeps a single blowout night from deciding the whole season. A team that wins by a mile earns the same first-place points as a team that squeaks it, so consistency across many nights beats one big score.

Cumulative score

Each night a team adds its full game score to a running season total.

In cumulative mode there is no payout table. A team's season total is simply the sum of the scores it posted across every counted night. The team with the highest running total sits on top of the table.

This rewards raw output and big nights. It suits a room where the same strong teams show up every week and you want the scoreboard to reflect exactly how many points they have banked all season.

Scoring

1st 10 pts 2nd 8 pts 3rd 6 pts 4th 5 pts 5th 4 pts 6th 3 pts 7th 2 pts 8th 1 pts

Host setup options

OptionWhat it controls
Scoring mode Default: placement
How a night's result turns into season points.
Placement awards fixed points by finishing position from a payout table. Cumulative adds each night's full game score to a running total. Placement rewards showing up and consistency; cumulative rewards raw output.
Participation points Default: 1 (range 0 to 1000) Only: placement mode
Points a team earns for playing a night but finishing past the payout table.
In placement mode, teams that finish beyond the last row of the payout table still earn this many points for turning up. Raise it to reward attendance more; set it to zero to only pay the ranked places. It does nothing in cumulative mode.
Public league Default: Off
List the league publicly and let teams enter themselves.
On: the league appears in the public browse list, its standings page is open to anyone with the link, and a team can register itself from that page. Off: it stays private to you, and only teams you add show up on the table.

🏆 Glory Points

A league is a standings layer on top of your game nights, so the Glory Points come from the games themselves. Every night that a league counts is a real game, and it pays Glory Points to its players the same way any game does when it finishes.

Climbing a league table does not spend or change Glory Points; it is a separate season race. See the Glory Points guide for how a game night pays out.

Read the Glory Points guide →

Tips for hosts

Encourage saved teams. When a crew plays on the same saved team every week, their nights match to the standings automatically and their season stats follow them, which is exactly the habit a league is trying to build.

Make the league public and put the standings link on the table. A tight table is the reason regulars come back, so let them watch it. A shared link or a printed code on the coaster is enough for a team to check its rank or sign itself up.

Pick placement scoring for most rooms. It keeps one runaway night from settling the season and rewards teams for turning up, which fills more Tuesdays than raw output does. Reach for cumulative only when you want the table to show total points banked.

Fairness & the fine print

A night counts exactly once. Each attached game night is recorded when it completes, and a completed night is never scored twice even if the finish is processed again, so no team can be double-counted.

Only registered teams score. A walk-in team that never joined the league can play the night without touching the season table, so a one-off crowd does not distort the standings for the regulars who are actually in the race.

Ties share a rank. When two teams post the same score on a night they finish level and earn the same placement points, and the next team down is ranked as if both tied teams took the place above it. The champion is always the team at the top of the final table.

Standings update automatically when an attached game night completes. You do not tally anything by hand.

A single game night belongs to at most one league, so a night's result feeds exactly one season table.

You can keep adding teams and nights while the season is active. Completing the league is the only step that closes the table and names a champion.