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Bluff

Write a convincing fake answer, then pick the real one out of the lineup.

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What Bluff is

Bluff is a bluffing game. The host poses a question with one true answer that almost nobody knows. Each team writes a fake answer designed to look real.

All the fakes are shuffled in with the genuine answer and shown as a lineup. Every team votes for the one they think is real. You score for finding the truth and for tricking other teams into picking your fake.

How a round plays out

The host enters the question and its real answer, and the question appears on every phone and the TV.

First, the writing phase: your team submits one made-up answer. It can't be the real answer (or a near copy of it), and it can't be a fake another team already wrote. A teammate can edit it until voting starts, and the last version sent is the one that counts.

Next, the voting phase: the real answer and every fake appear as a lettered lineup. Each team votes for the answer it believes is genuine. Your own fake is left off your list. Each team has one vote, so if teammates vote differently, the last vote sent is the one that counts.

Finally, the reveal: the true answer is shown, points are tallied, and you see exactly which teams fell for which fake.

Scoring

Spotting the real answer 20 pts Each team your fake fools 10 pts

Host setup options

OptionWhat it controls
Points for spotting the real answer Default: 20 (range 0 to 20)
What a team earns for voting for the genuine answer.
Set the slider in the Game Designer and the round launches with it; you can still adjust at launch. Rounds without a designer config start at your Host Settings default (2 until you change it).
See how it works, in pictures →
Points per team fooled Default: 10 (range 0 to 20)
What the author of a fake earns for each team that votes for it.
Set the slider in the Game Designer and the round launches with it; rounds without one start at your Host Settings default (1 until you change it). A convincing fake that fools several teams can out-score knowing the answer.
Timer Default: Off
A countdown on the phones and TV for writing and for voting.
Picked when you launch the round. It is a visible clock to keep the room moving: you still press Start Voting and Reveal yourself, and can do it early.
Content filter Default: casual
Screen submitted fakes for inappropriate content.
Casual blocks the clearly out-of-line stuff; corporate holds fakes to a work-event standard; none lets everything through. A blocked fake is sent back so the team can try again. A fake the filter is unsure about waits in your console: approve it, fix it or reject it. It stays out of the vote until you approve it. The launch form starts on the designer's switch (off means none, on means your Host Settings level) or, with no switch, your Host Settings level, and you can change it there.
Reveal who voted what Default: On
Whether the reveal names the teams that picked each answer.
On: phones and the TV show which teams fell for each fake. Off: they show vote counts only. Your console always shows the names.
Your questions Default: None written
Questions and real answers you write ahead in the Bluff Setup tab.
At launch the console fills in the next one you have not played yet. Pick another or edit it before you start. After a question, Next question plays another in the same round. With none written, you type the question at launch.

In pictures

One Bluff round, write to reveal

Write
Your team makes up a fake answer.
Mix
The real answer is mixed in with every fake.
Vote
Pick the answer you think is real.
Reveal
See the real one and who fell for each fake.
Score
Points for finding the truth and for every team you fool.

You cannot vote for your own fake, and a fake that matches the real answer is rejected, even with a stray period or a small typo, so the lineup always contains exactly one truth. A fake another team already wrote is rejected too.

Both point values are sliders in the designer. Spotting the truth pays once; a great fake pays once per team it fools, so writing well can out-earn guessing well.

🏆 Glory Points

Bluff points decide the round, but they're separate from Glory Points (GP), the season-long score that ranks you across every game mode.

Bluff is a round inside a trivia game, so it doesn't pay GP on its own. Your result rolls into your game score, and GP is awarded once when the whole game finishes. See the Glory Points guide for the full breakdown.

Read the Glory Points guide →

Strategy & tips

Make your fake plausible, not silly. A believable answer fools more teams, and every team it fools pays you.

Match the style of a real answer. If the genuine answer is a short name or a date, write a fake that looks like one too.

When you truly have no idea which answer is real, a great fake can still win you the question on fool points alone.

Fairness & the fine print

Scoring is per team. You earn points for voting for the real answer, and the author of a fake earns points for every team that votes for it.

You can't vote for your own fake, and you can't submit a fake that's identical to the real answer (capital letters don't matter).

If two teams write the same fake, each one gets its own letter, so every vote goes to the right team.

A team that did not send a fake can still vote. Voting needs at least one fake. If nobody votes, the host can still reveal: the real answer is shown and nobody scores. The host can also skip a question, which scores nobody.

Unless the content filter is set to none, an off-color fake is rejected outright or held for the host to review before the voting lineup goes out.

If the filter can't answer in time, a casual round lets the fake through so play keeps moving. A corporate round holds it for the host instead.

Bluff runs on phones, with a hybrid option for teams on paper: the host types in their fakes and enters their votes. There's no fully paper-only version.

The host's console shows how many teams have written and voted. The TV shows the question, the lineup and a card-by-card reveal.

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